Experiment using Phaser javascript framework p2 physics and tiled map editor.  I used code and web physics editor to generate the shapes data for individual tiles in the tileset.

edit:

Now I destroy the empty sprites I create every time a new p2 body is created.  I think this will be more efficient

More information

Published 28 days ago
StatusPrototype
PlatformsHTML5
Authorneilbgames

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p2_tilemap_download_2.zip (613 kB)

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