Experiment using Phaser javascript framework p2 physics and tiled map editor.  I used code and web physics editor to generate the shapes data for individual tiles in the tileset.


Now I destroy the empty sprites I create every time a new p2 body is created.  I think this will be more efficient


p2_tilemap_download_2.zip 613 kB

Leave a comment

Log in with itch.io to leave a comment.